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Thomas Lake wrote:
>
> However the "bevel edges" option available in many mesh and nurbs
> modelers will instantly round sharp corners on a surprisingly large
> number of complex objects.
I'm not suggesting that rounding mesh corners is by any means a novel
idea. Consider this in the same vein as radiosity or media tweaking.
Nothing new, just getting everything just right for a specific instance.
I think that it's easy for something to be beautiful when it's made very
well. I never intended to do anything with this except mess with the
edges, but I think the result is very attractive.
/The knobby shape and a sort of a low-key, Nintendo, cartoon violence
vibe with the stars and brightish colors keep bringing the term 'monkey
fist' to mind./
The "perfect" corners IMO make this more interesting than it would
otherwise be. I think it might even look good in a little 5" frame,
though not my taste for wall decoration.
> Nice work.
Thank you.
-Shay
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